Python wascreated by Guido van Rossum and first released in 1991.Python, as a programming platform, has gained a huge popularity within a short span of time because of its flexibility and the user-friendly interface. The software can be deployed easily for developing statistical models and machine learning algorithms
In fact, due to the advent of AI and ML, Python has a language has had a certain kind of rebirth as far as industrial use is concerned. Today, however, the focus is going to be on a particular section of the language, namely the control flow to create a basic system in Python.
Using one of the most basic control structures and a few neat loops in Python one can easily develop a simple text game. A text game basically consists of two basic things:
Requirements:
The Basic syntax of a conditional flow is:
if <condition>:
<Do something>
elif <condition>:
<Do something else>
elsse:
<Do something else>
import time import random
# game function def game(): print ("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") print ("Welcome to the cavern of secrets!") print ("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") time.sleep(3) print ("You enter a dark cavern out of curiosity. It is dark and you can only make out a small stick on the floor.") ch1 = str(input("Do you take it? [y/n]: "))
# STICK TAKEN if ch1 in ['y', 'Y', 'Yes', 'YES', 'yes']: print("You have taken the stick!") time.sleep(2) stick = 1 # STICK NOT TAKEN else: print("You did not take the stick") stick = 0
print ("As you proceed further into the cave, you hear a moaning") ch2 = str(input("Do you approach the object? [y/n]"))
# APPROACH Zombie if ch2 in ['y', 'Y', 'Yes', 'YES', 'yes']: print ("You approach the object...") time.sleep(2) print ("As you draw closer, you realize that the moaning sound is coming from a...") time.sleep(1) print ("ZOMBIE!") ch3 = str(input("Do you try to fight it? [Y/N]"))
# FIGHT Zombie if ch3 in ['y', 'Y', 'Yes', 'YES', 'yes']: # WITH STICK if stick == 1: print ("You only have a stick to fight with!") print ("You quickly jab the Zombie in it's eye and gain an advantage") time.sleep(2) print ("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") print (" Fighting... ") print (" YOU MUST HIT ABOVE 5 TO KILL THE Zombie ") print ("IF THE Zombie HITS HIGHER THAN YOU, YOU WILL DIE") print ("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") time.sleep(2)
if edmg1 > fdmg1: print ("The Zombie has dealt more damage than you!") complete = 0 return complete
elif fdmg1 < 5: print ("You didn't do enough damage to kill the Zombie, but you manage to escape") complete = 1 return complete else: print ("You killed the Zombie!") complete = 1 return complete # WITHOUT STICK else: print ("You don't have anything to fight with!") time.sleep(2) print ("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") print (" Fighting... ") print (" YOU MUST HIT ABOVE A 5 TO KILL THE Zombie ") print ("IF THE Zombie HITS HIGHER THAN YOU, YOU WILL DIE") print ("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") time.sleep(2) fdmg1 = int(random.randint(1, 8)) edmg1 = int(random.randint(1, 5)) print ("you hit ", fdmg1) print ("the Zombie hits ", edmg1) time.sleep(2) if edmg1 > fdmg1: print ("The Zombie has dealt more damage than you!") complete = 0 return complete
elif fdmg1 < 5: print ("You didn't do enough damage to kill the Zombie, but you manage to escape") complete = 1 return complete
else: print ("You killed the Zombie!") complete = 1 return complete #DON'T FIGHT Zombie else: print ("You choose not to fight the Zombie.") time.sleep(1) print ("As you turn away, it ambushes you and impales you with it's fangs!!!") complete = 0 return complete
# DON'T APPROACH Zombie else: print ("You turn away from the moaning sound, and attempt to leave the cave...") time.sleep(1) print ("But suddenly something breaks your neck from behind. You fall to the ground and die.") time.sleep(2) complete = 0 return complete
…and that’s it. We now have successfully created our own text adventure game with some simple condition flows and loops. Just think how much we can achieve if we modify this existing code a bit more. Who knows, it might become a worthwhile text game to be uploaded on the play store.
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